When creating 3D scenes and visualizations, specialists tend to use materials from material libraries of the chosen visualization solution. Most of the visualization solutions can suggest high quality and nice-looking materials, but is it enough to stand out from others in the same industry and create maximum value for your client?
The answer can vary, depending on the reasons why visualization is created for. If specialist’s main aim is to create a big picture and present only the primary objects of the project without any specific texture and materials, then the answer would be yes. But if specialist’s goal is to create photo-realistic visualization and show every detail of the project, including real existing materials, then the answer to the same question would be different. If specialist strives to create photo-realistic visualization he has to replicate real world and its materials. Visualization solutions don’t supply real manufacturer materials, and this can be a problem then the project comes to realization part: in most cases textures and colors of the materials used in visualization can differ from the ones used then developing the project, and specialists have to look for same-looking or at least similar materials. This is a huge waste of time and other resources, and sometimes in the end specialist’s efforts still don’t meet customers’ requirements.
Substance 3D Sampler can be a solution to save recourses and at the same time improve 3D rendering workflows. This software is designed to capture real world’s materials and convert them to resources for your visualizations. Substance 3D Sampler adds value to visualization creation process and holds the following features:
With Sampler you can convert images or photos into realistic PBR materials. This allows you to create real manufacturers materials - all you need is to take a photo of the material or use image from catalog.
With Sampler you’re able to create real, but most importantly unique materials. By using layers, you can mix textures together and create exclusive and outstanding materials: for example, scratched floor, seam, fallen leaves or snow on the ground, etc.
Then using Sampler, you can create your own personal unique and multipurpose material library. This way, you’ll be able to use materials in any project you’re working on.
Anything you create with Sampler can be exported and used in every other visualization solution both ways as Substance file or bitmap.
This last feature makes Substance 3D Sampler flexible and adjustable to every visualization solution, as every visualization solution can read images. To show, how easy it is to apply Substance 3D Sampler materials in visualization engines, we created simple example. First of all, we created a 3D house model in SketchUp environment.
After that, we used Substance 3D Sampler to generate photo-realistic brick material from a simple image. Created material was converted into bitmap and exported from Substance as a simple image.
The house, that we created with SketchUp were visualized with V-Ray for SketchUp engine. To V-Ray for SketchUp we imported brick material, generated V-Ray material and applied it to visualize house walls.