2021 - 04 - 19
Live - Online
In this course, you will get to learn about the core tools and workflows necessary to create projects in Unity 3D. You will start off by introducing the interface and core workflows and then transition to prototyping your ideas based on a project design document. You will build some basic systems all the while learning how Unity 3D creates behaviors through game objects, prefabs, and components. From there, you will create a basic level using ProBuilder, a feature that allows artists and designers to create models right in the Editor. You'll also explore importing 3D assets, configuring Prefabs, lighting scenes, creating VFX, configuring animation clips, implementing user feedback like audio and user interfaces, and so much more. The course will wrap up by adding the final touches to your project by utilizing Post Processing and Cinemachine cameras. This course is designed to get you creating in Unity 3D quickly and to be at a point where you can feel very comfortable using the software and modern Unity 3D workflow.
Prefabs are a special type of component that allows fully configured Unity3D object to be saved in the Project for reuse. We will start by creating assets that can be shared between scenes, or even other projects without having to be configured again.
This part of course is everything about from how to set up our animation preferences and create key frames, to learning how animation can be modified from Unity 3D time Slider and Graph Editor.
Lighting and Materials
The lighting of a project is one of the most important aspects to master if you wish to achieve an appealing, good-looking, realistic render. Mastering the basic concepts is not only necessary but an important part of a good foundation. In this part you will learn how to create and set different light types.
In part of the course we will teach how to set up animation clips in Unity after they have been imported from an external application, such as Maya, 3ds Max, or Blender, via an FBX file.
UI and VR
UI for VR
We will use UI toolkit for developing user interfaces for application. It is a GameObject-based UI system that uses Components and the Game View to arrange, position, and style user interfaces.
By offering our training, we connect specialists and scientists to the knowledge they need
All our training is hands-on, practical and project-based.
With over 10 years of training experience, we are well qualified to bring a unique training experience and consultancy for any project you may have.
We can help to stay competitive in today’s job market by helping to develop new skills.
Our instructors will stay with you for support even after training.
We offer standardized certification of world-leading software developers recognized by the industry leaders, which helps considerably when your career begins to take off.
Developing bespoke course we will together identify your areas of weakness and areas of improvement, set goals and targets adjusting it to the current needs.