18-22 / October
Live - Online
Unreal Engine 4 is a powerful and expansive tool currently taking the real time visualizations development scene by storm, which means there can be a lot to learn when getting started. In this Unreal Engine 4 course you will learn the fundamentals of the main components of Unreal Engine 4. In the first part of this course, we will be getting you familiar with some of the vocabulary and foundational skills that you will need to begin moving around and working in Unreal Engine and real-time rendering. Throughout this course, we will follow the entire process of creating an interactive walkthrough of an architecture scene in Unreal Engine 4 and 3ds Max / Maya. We will go through the process of setting up and unwrapping our model in 3ds Max / Maya, all the way through to lighting, creating materials, and adding interactive elements using Blueprints. Next, you will learn all about cinematics and animation. You will explore adding C++ to an existing project. After that, you will be ready to jump into any of the more in-depth topics – User interface, Interactivity, VR etc. By the end of this course, you should be able to take away plenty of techniques and tips to create your own architectural scenes quickly and efficiently in Unreal Engine 4.
In this part we will learn how to import and use 3D environment in Unreal Engine 4. We will start by introducing collision, FBX and PBR workflow for our mesh.
This part of course is everything about from how to set up our animation preferences and create key frames, to learning how animation can be modified from Unreal Engine sequencer and Graph Editor.
Lighting and Materials
The lighting of a project is one of the most important aspects to master if you wish to achieve an appealing, good-looking, realistic render. Mastering the basic concepts is not only necessary but an important part of a good foundation. In this part you will learn how to create and set different light types.
We'll learn techniques for using the advanced features of the Unreal Engine Blueprint visual scripting system in Unreal Engine. We'll program robust and scalable systems all without the need to write a single line of code.
UI and VR
UI for VR
Using Unreal Motion Graphics (UMG), we will create a Widget Blueprint to handle the display of UI elements in our project based.
By offering our training, we connect specialists and scientists to the knowledge they need
All our training is hands-on, practical and project-based.
With over 10 years of training experience, we are well qualified to bring a unique training experience and consultancy for any project you may have.
We can help to stay competitive in today’s job market by helping to develop new skills.
Our instructors will stay with you for support even after training.
We offer standardized certification of world-leading software developers recognized by the industry leaders, which helps considerably when your career begins to take off.
Developing bespoke course we will together identify your areas of weakness and areas of improvement, set goals and targets adjusting it to the current needs.
18-22 / October
This course is directed at architects, engineers, scientists, interior and product designers, as well as any other beginner or professional who wants to achieve a photorealistic render, animation, VR and simulation at a professional level.
This course can be attended Live Online in a virtual classroom remotely from home or office, private one-to-one and for your team.
After completing the training course program, students will receive an Completion Training Certificates.